The Seven Management and Planning Tools
Adapted from Memory Jogger Plus by GOAL/QPC
AFFINITY DIAGRAM
GATHERS LANGUAGE DATA
ORGANIZES INTO GROUPING
DEFINES GROUPS OF ITEMS
CREATIVE PROCESS
TYPICAL USES OF AN AFFINITY
Automotive Electronics - customer management
Computer Manufacturing - QA operating functions
Paper Manufacturing - designing TQM program
Auto manufacturer - PM program
CHOOSE THE RIGHT TEAM
Necessary knowledge
Accustomed to one another
Bring in new people
Use resources (including people) as needed
5 to 9 members
PHRASE THE ISSUE
Vague statement
Issues
Put the Issue at the top of flipchart/blackboard used for recording
GENERATE AND RECORD IDEAS
BRAINSTORM!!!
NO CRITICISM
LOTS OF IDEAS
RECORD AS SPOKEN
USE FLIPCHART/ BLACKBOARD
CONCISE
SUBJECT/VERB
TRANSCRIBE ONTO SMALL CARDS
DISPLAY COMPLETED CARDS
MIX CARDS RANDOMLY
USE WORKSPACE EVERYONE CAN SEE AND TOUCH
ARRANGE CARDS INTO RELATED GROUPINGS
Team or assigned individual
Look for cards that are related
Place related cards into groupings
"React" dont "Contemplate"
Settle disagreements by consensus/attrition
Be creative!
CREATE HEADER CARDS
Name for each group
Concise
Should reflect the common thread that connects the cards in a group
AVOID JARGON, CLICHÉS!!!
DRAW THE FINISHED AFFINITY DIAGRAM
Draw lines around each group connecting it with the header card
Place related groupings near one another
May create 'supergroups'
For immediate use, draw on original sheets
For sharing with others, spruce it up!
INTERRELATIONSHIP DIGRAPH
Maps the logical links among related items
Shows multidirectional relationships
Creative process that allows people to step outside of linear thinking
AGREE ON ISSUE
Usually comes
from Affinity Diagram
-can be same issue
-can be critical header
Can be any
key issue , if so, then...
-brainstorm!!
-create cards
-I recommend completing an Affinity
Effect statement in Ishikawa
DISPLAY
COMPLETED CARDS
Three Methods
AFFINITY GROUPINGS
Rearrange affinity groupings in cause/effect sequence
Place related groupings next to one another
Allow spacing to draw connecting lines
RANDOM DISTRIBUTION
Remove header cards
Mix the remaining cards
place randomly on the work surface
ONE BY ONE
Place cards where they are visible
Randomly select a card
Ask, "does any other card.......cause this card?.......result from this card?
For each card chosen... CAUSE -> EFFECT
Repeat until done, add cards if necessary
DRAW RELATIONSHIP ARROWS
One card at a time
"What other cards are caused by this card"
Repeat caused by question for each card
Dont use two-way arrows
Use bridges:
SELECTION OF KEY ITEMS
Identify cards with most in/out arrows
Review these:
-Outgoing arrows
dominant
-Incoming arrows dominant
Check others
By consensus choose major items to pursue further
PROCESS DECISION PROGRAM CHART (PDPC)
Identifies possible events in project implementation
Identifies potential countermeasures
Most useful in implementing complex projects with which little experience is available